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STEAM Education

STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking.

Digital skills

Digital skills are broadly defined as the skills needed to “use digital devices, communication applications, and networks to access and manage information,” from basic online searching and emailing to specialist programming and development.
  • Steam And Digital Skills Logo

    Objectives

    By choosing the steam methodology and developing the digital skills of those involved in the teaching process, the foundations are laid for the smooth transition of students to the next levels of education and the improvement of modern school reality.

    The management of the development fields will enable the teacher to respond to environments of continuous change and to pass from the outdated traditional teaching to the adoption of new pedagogical techniques and teaching tools, necessary in a multicultural, student-centered, pluralistic, modern school.

    The two axes of the development plan, steam methodology and digital skills, are a targeted report of empowerment of teaching, mobilization of teachers and consequently their students and of course the supply of schools with modern supplies that will take it out of its microcosm.

    Activities

    The following products will be implemented within the project:

    a) a complete STEAM methodology Framework which will include what it is, how it is applied, how each pillar of STEM is analyzed, how art (ART) connects the technocratic part of STEM with culture through interdisciplinary modules

    b) a comprehensive distance learning platform for educators / teachers wishing to integrate the STEAM field into their teaching

    c) educational, teaching scenarios to be used for teachers in the educational process related to all fields of STEAM (science, technology, engineering, arts, maths)

    where the teacher, equipped with all the necessary tools and supplies, can integrate STEAM practices interdisciplinary in his teaching.

    The material and each teaching scenario will be translated into all the languages of the partners and will be divided into sections so that it is clear, easy to manage and accessible to all interested parties.

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